#pragma once
#include <SFML\Graphics.hpp>
class GameMenu {
public:
	GameMenu();
	~GameMenu();

	void Initialize(sf::RenderWindow* window);
	void Update(sf::Vector2i mousePos);
	void Cleanup();

private:
	sf::RenderWindow* m_renderWindow;

	sf::Vector2i m_mousePos;


	sf::Texture MenuTexture;
	sf::Sprite MenuSprite;

	sf::Texture PlayTexture;
	sf::Sprite PlaySprite;

	sf::Texture QuitTexture;
	sf::Sprite QuitSprite;

	sf::Texture CreditsTexture;
	sf::Sprite CreditsSprite;

	sf::Texture OptionsTexture;
	sf::Sprite OptionsSprite;

	sf::Texture ScoreboardTexture;
	sf::Sprite ScoreboardSprite;
	/*
	sf::Texture HelpTexture;
	sf::Sprite HelpSprite;
	*/
};

